The Burst mark is always at 50 AP, and this does not change even if you increase your maximum AP bar.Įxperience Points (EXP) are a numerical stat pertaining to a Daughter's battle experience. When this happens, the daughter's next turn will be placed further down the timeline a number of initiative units equal to twice her regular End of Turn Delay value (displayed as a second ETD value next to the standard one). AP doesn't change with level up, however higher levels unlock certain traits that increase AP.Įnding a turn with at least 50 AP for any daughter will place her next turn on the timeline using the standard End of Turn Delay (ETD) value (Explained further down in this page).īurst state occurs when going below the 50 AP mark. By default, daughters have 100 AP to spend on every turn, though this value can be changed later in the game by acquiring certain traits. The difference between a level 1 Daughter's HP and that of a level 15 Daughter of the same class is about 6-9 times depending on class.Įnemy HP is random in a range of approximately 5% for example Scavenger has 352-368 HP, Curse Therapist has 410-420 HP and Plague Guard has 1170 - 1230 HP.Īction Points (AP) are the resources spent to move and perform skills that cost AP they are the primary means of planning and executing actions in battle. Increase: Remembrances and traits that increase maximum HP.Increase: Levelling up although the lost HP amount remains the same with level up, available HP will increase as well as maximum health.Restoration (On Dream difficulty): Waiting for the Next Day (Rest & Prepare) will heal half of the Daughter's maximum health.
Restoration: Sacrifice another Daughter with same or higher level to heal the current Daughter (see Sacrifice / Regeneration).There are several ways to modify a Daughter's HP values: They are also used to execute certain skills that don't use AP. Health points (HP) represent how much damage a unit can take.